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80. lv > articles > radialz-radial-brush-menu-for-zbrush

New Floating Radial Brush Picker For ZBrush Announced

2+ hour, 52+ min ago  (190+ words) Pablo Munoz Gomez's new tool is launching this week. Pablo Munoz Gomez, a 3 D Artist known for his educational work, has revealed a new tool he's been developing to streamline sculpting. Radial Z gives you a radial menu at your…...

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80. lv > articles > how-to-create-a-nostalgic-and-abandoned-environment-for-vr-survival-shooter

Creating a Nostalgic and Abandoned Environment for Into the Radius 2

5+ day, 9+ hour ago  (1287+ words) Stanislav Petrushin talked about creating the Abandoned Dacha Environment for Into the Radius 2, explaining how he approached the texturing process in three layers and sharing the challenges of creating environment art for a VR game. During this time, I managed…...

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80. lv > articles > livin-the-cream-is-a-new-simulator-game-that-will-make-you-scream-for-ice-cream

This New Simulator Game Will Make You Crave Some Ice Cream

1+ mon, 18+ hour ago  (223+ words) If you love ice cream, you'll want to see (and wish you could eat) this. Makif is a Reddit user who has been sharing parts of the development process for their game, Livin' the Cream, an ice cream simulator they…...

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80. lv > articles > how-to-create-grasslands-trees-and-mountains-for-a-nature-environment

Creating Grasslands and Trees for a Nature Environment

1+ mon, 1+ day ago  (748+ words) Yning discussed the workflow behind the Crack Valley " The Vanished Village, talking about how they created some of the assets and the terrain materials, how they sculpted the mountains in ZBrush, and explaining how they organized the composition with the…...

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80. lv > articles > blender-tool-for-real-time-procedural-surface-fracturing

Blender Tool For Realistic Cracked Editable Surfaces

1+ mon, 4+ day ago  (119+ words) Arriving "hopefully this month." Arriving "hopefully this month." Since late 2025, we've been following Jesse Miettinen's new suite of Blender tools focused heavily on destruction effects, which the artist himself described as "The Last of Us-style" Blender generator. Now, it seems…...

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80. lv > articles > have-a-look-at-this-cozy-fantasy-inspired-decoration-sim

Have a Look at This Cozy Fantasy-Inspired Decoration Sim

1+ mon, 3+ week ago  (169+ words) Hearth Bound is a cozy fantasy game where you and your friends create your dream house. If you like house decoration and enjoy cozy fantasy worlds, check out Hearth Bound, a recently released co-op home-building sim from Lowkey Gamedev. The…...

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80. lv > articles > bright-stylized-alien-like-vegetation

Stylized Vegetation with Alien Vibes

2+ mon, 1+ week ago  (177+ words) Morgane Muller showed her art project. Take a look at Morgane Muller's vegetation project, which she created in two months. The 3 D trees and grass are strikingly beautiful and would fit well in a game with an alien theme. With…...

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80. lv > articles > mesmerizing-transparent-handheld-vacuum-cleaner-made-in-3d

Mesmerizing Transparent Handheld Vacuum Cleaner Created in 3 D

2+ mon, 2+ week ago  (156+ words) Victor Fougeray used Cinema 4 D and Redshift. Victor Fougeray presented a fascinating 3 D model of a transparent portable vacuum cleaner, created with Cinema 4 D and Redshift. Every detail is thought through, including the electrical parts inside, which you can see…...

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80. lv > articles > unity-plug-in-that-helps-reduce-power-consumption

Reduce Energy Consumption In Unity Games With This Plug-In

2+ mon, 3+ week ago  (199+ words) It's free and open-source. Over the past few months, we've covered plug-ins for both Unreal Engine and Godot that optimize power use, making games more energy-efficient and helping players get more out of their battery life. They work by detecting…...

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80. lv
80. lv > articles > simulating-effervescent-liquid-color-spread-in-houdini

Combining MPM, Pyro & FLIP For Fizzy Liquid Dynamics

9+ mon, 3+ week ago  (104+ words) Jacktone Okore shared a breakdown of his experiment. Jacktone Okore gave a behind-the-scenes glimpse into his R&D project, blending multiple simulation workflows: MPM, Pyro, and FLIP. Apparently, he worked on it with Ross Mason, aiming to capture the fizzy…...